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The architecture of MAME has been extensively improved over the years. Support for both raster and vector displays, as well as multiple CPUs and sound chips, were added to MAME in the first six months of the project. In 2012, Google ported MAME to Native Client, which allows MAME to run inside Chrome. Major releases of MAME occur approximately once a month.
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Windows executables in both 32-bit and 64-bit fashion are released on the official web site of the development team, along with the complete source code. Angelo Salese stepped in as the new coordinator. The project is supported by hundreds of developers around the world and thousands of outside contributors.At first, MAME was developed exclusively for MS-DOS, but was soon ported to Unix-like systems (X/MAME), Macintosh (MacMAME and later MAME OS X) and Windows (MAME32). Since, with version 0.37b15, MAME's main development has occurred on the Windows platform, and most other platforms are supported through the SDLMAME project, which was integrated into the main development source tree in 2006. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated into MAME in 2015.The MAME project was started by the Italian programmer Nicola Salmoria. It began as a project called Multi-Pac, intended to preserve games in the Pac-Man family, but the name was changed as more games were added to its framework. The first MAME version was released in 1996. In April 1997, Salmoria stepped down for his national service commitments, handing stewardship of the project to fellow Italian Mirko Buffoni for half a year. It does this by emulating the inner workings of the emulated arcade machines the ability to actually play the games is considered "a nice side effect".
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Joystiq has listed MAME as an application that every Windows and Mac gamer should have. GDEMU*: Set “image_tests=0” in gdemu.The first public MAME release was by Nicola Salmoria on February 5, 1997. all the information you need is in the MAME source code”. So far, Megavolt85 has only stated “Atomiswave is Dreamcast with small changes. We won’t know exactly until more technical details of the conversion process emerge. Pedantically speaking, it may be unfair to even call these ports if the Dreamcast turns out to be code-compatible with Atomiswave. Of course, the AW is not a 1:1 DC clone by any means, so any ports we do get will always be special occasions to celebrate.
![metal slug 6 mame youtube metal slug 6 mame youtube](https://r.mprd.se/MAME/flyers/mslug3b6.png)
Metal Slug 6 was an excellent first candidate for release, because even die hard Metal Slug fans rarely get to experience 6 on real hardware.
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Indeed, if Megavolt85 has completely cracked the secret of porting Atomiswave to Dreamcast, it will be huge for arcade fans, and will allow people to experience a great library of rare and interesting games for the first time, in potentially arcade-perfect form.
![metal slug 6 mame youtube metal slug 6 mame youtube](https://m.gjcdn.net/game-screenshot/400/707135-hewpd8cn-v4.jpg)
Needless to say, AW on DC is infinitely more accessible than Naomi ports, especially in our current golden age of Dreamcast ODEs, so this is very exciting news.
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Atomiswave is 480p native, and the MS6 port runs in 480p VGA on the Dreamcast, and Megavolt85 appears to be looking into composite support as well. And that game is Metal Slug 6 no less, for 1-2 players. The Dreamcast Junkyard has a great piece on the history of the Atomiswave with more technical details that I encourage you to check out.Ī number of Atomiswave games have been ported to Naomi by the community, and now for the first time one has emerged for the Sega Dreamcast care of Megavolt85, who quietly released a GDI image on the Dreamcast-Talk Forum. Unlike Naomi though, Atomiswave has been largely overlooked due to its rarity and relative failure to successfully break into arcades. Interestingly, it was very similar to the Dreamcast hardware, even more so than the Sega Naomi. The Atomiswave arcade platform is seen by many as a spiritual successor to the Neo Geo MVS, being a collaboration between Sammy, SNK, and Sega.